Making an efficient soldier, one who can confidently thin the ranks of what's seemed on a few of the 'new' missions I've experienced so far to be a raised enemy headcount, means choosing and tracking many numbers. While that's a statement that would have seen 2011 me immediately take my seat in the Angry Tank, here's why 2013 me is absolutely convinced this accentuated divergence is only a good thing.ĭespite what I just said about Enemy Within taking XCOM on a magical mystery tour into over-the-top superheroics starring Mexicans with metal legs, what it also does it transform XCOM into something that's rather more clearly a Firaxis game. With Enemy Within, XCOM and X-COM almost entirely part company.
He is, in short, about as far away as soldiers get from the mopey-looking, meandering dudes in overalls who characterised X-COM. He can seep healing gas from whatever's replaced his pores. My current squad, for instance, is led by a Mexican in a bright pink mech suit, wearing a matching tribly. With major expansion Enemy Within, it proudly rips open its shirt, throws its spectacles to the wind and brazenly displays the lurid spandex beneath. All this time it's been carrying on like it's a militaristic strategy game (albeit with aliens and robots and psychics), but really, really it's been a superhero game all along. I've been playing unfinished code for major XCOM expansion Enemy Within.Here are some early impressions for you.